Receive Data
Description
FMNetworkManager is required, when you are executing below commands.
Receiver Events
The received data can be passed into your own function, which be invoked when data arrive.

Example function
Example functions of how you can read the data from our Receiver Events. It’s also compatible with Unity Event Listener.
public void Action_ProcessStringData(string _string)
{
Debug.Log("Received string: " + _string);
}
public void Action_ProcessByteData(byte[] _byte)
{
Debug.Log("Received byte[] : " + _byte.Length);
}
public void Action_ShowRawByteLength(byte[] _byte)
{
Debug.Log("get byte length: " + _byte.Length);
}