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9 posts tagged with "VR"

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[Research] FMGodot Real Time 360 Stereoscopic Omni-Directional Panorama

· 9 min read
Leoson Cheong
Lead Software Engineer

FM Godot


Breaking the Stitching Barrier: Real-Time 12K 360 Stereoscopic Rendering in Godot

FMODS_Demo

Achieving high-fidelity, real-time omnidirectional stereoscopic (ODS) rendering has traditionally been a brute-force endeavor. Rendering a scene for VR, domed projections, or immersive video usually requires massive computational overhead to avoid visual artifacts.

Recently, I’ve been developing a purely mathematical approach to 360 stereoscopic rendering that bypasses these traditional bottlenecks. The theory is engine-agnostic—originally tested in Unreal Engine 5.7 as a lightweight alternative to NDisplay—but for this proof-of-concept, I’ve implemented it directly into a custom source build of Godot, which I’m calling FMGodot.

Here is a look at how this mathematical approximation works, why it outperforms traditional stitching, and how it handles 12K resolutions in real-time.

- Omnidirectional Result Projected onto a Planar Surface

Camera3D (Left Eye)Camera3D (Right Eye)
FMODS_Demo_Godot_EditorFMODS_Demo_Godot_Editor
exaggerated 80cm IPDexaggerated 80cm IPD

- Github repository: FMGodot

Work-in-progress...

[Research] Future Cinema SDK for Interaction & Tracking System, ACM Research

· One min read
Leoson Cheong
Lead Software Engineer

As one of the authors, I contributed to the technical implementation for this research project.
FMETP STREAM 6 was integrated into the 360° stereo cinema system, supporting real‑time streaming, tracker synchronization, and interactive features.

Docusaurus Plushie

[News] Expo 2025 Osaka

· One min read
Leoson Cheong
Lead Software Engineer

We are excited to see our technology being applied in innovative ways at Expo 2025 Osaka.
FMETP STREAM 6 helped enable real‑time passthrough streaming as part of a VR experience showcased there.

2025.09.29 大阪・関西万博で公開 「話すだけ」でキャラクターが反応、行動する 新しいXR体験 ワントゥーテン、日本弁理士会の出展に参加

[Research] Future Cinema SDK for real-time 360-degree cylinderical stereo render, ACM Research

· One min read
Leoson Cheong
Lead Software Engineer

We are proud to share that FMETP STREAM 6 contributed to academic research published in ACM Digital Library, focusing on immersive 360° stereo cinema systems.

We provide them Future Cinema SDK(created by Leoson), which including the core of FMETP STREAM SDK for accurate stereo 360-degree cylindrical rendering.

Docusaurus Plushie