FM Network Stream
Description
Minimal setup guide for FM Network (UDP) Live Stream.
Setup fo Sender Scene(Server)
- Create new Game Object and Add Component
FMNetworkManager
- Choose
NetworkTypeas Server
- Create new Game Object and Add Component
GameViewEncoder
- Choose
Capture Modeas Render Cam
- Create a Camera Object, and rename as “RenderCam”

- Assign “RenderCam” into GameViewEncoder Settings->RenderCam

MainCam modeis recommended for good performance, you may assign “Main Camera” instead adding extra RenderCamRenderCam modeis only recommended for older WebGL Build, to prevent any flickering bug on Web Browser.
- Add Event “+”, and assign FMNetworkManager into OnDataByteReadyEvent box

Output Format FMVPX(VP8)is recommended for compatibility
- Change “No Function” to FMNetworkManger -> SendToOthers(Dynamic Byte[])

Setup for Receiver Scene(Client)
- Create new Game Object and Add Component
FMNetworkManager
- Choose
NetworkTypeas Client
- Create new Game Object and Add Component
GameViewDecoder
- Add GameViewDecoder to FMNetworkManager -> OnReceivedByteDataEvent

- Change “No Function” to GameViewDecoder -> Action_ProcessImageData(Dynamic Byte[])
