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AudioEncoder

Description

AudioEncoder can convert your In-Game Sound into byte[] for streaming.

It’s compatible with our example networking systems FM Network UDP and FM WebSocket. Meanwhile, other 3rd party networking systems like PUN2, MIRROR and UNet are also supported.


Component Properties

StreamGameSound

  • enable for capture In-Game Sound

ForceMono

  • force the sound data in Mono capture mode

OutputChannels

  • information of the device’s output channel

OutputSampleRate

  • information of the device’s output sample rate

StreamFPS

  • target frame rate for the stream

GZipMode

  • use GZip method to compress the data

OnDataByteReadyEvent

  • invoke when the decoded byte[] are ready

labelID

  • encoder and decoder’s label ID should match